FIXED INTRUSIVE POPUPS, NOW YOU HAVE A LITTLE NOTIFICATION

Game created for UDC Jam #27 - One Hit.

Description:

You are a samurai who was cursed by a some magician and you need to complete all quests to get free from your curse.

Use A/D for movement, and use Space for jump. 

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All visual assets from Open Game Art and itch.io

- Graphics assets by ansimuz

- Characters assets by Luiz Melo

- Icons for UI by J. W. Bjerk

Katana swing sound

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLog'arithmé
GenreAction
Tags2D, Arcade, Indie, Pixel Art, Swords, Unity

Download

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Click download now to get access to the following files:

CursedSamurai_v02.zip 30 MB

Comments

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(1 edit) (+1)

It's pretty aight. It kept me engrossed for 50 waves or something.

But, the tutorial  intro sequence made me want to skip, until I realized  they might have been talking about how the game worked.

The popups were also very intrusive. My one take is to build the game without having a strong tutorial in mind,

I feel like for your game, I could have figured out all the mechanics if you just threw me in with the 3 basic controls. Didn't need all the flashy UI and such. Although it looks pretty cool, it was in the way.

(+1)

Thank you for playing the game and for the feedback.

About the interupting popups, It was actually a bug that I unfortunately had to leave until the last minute. I’ve now fixed the bug, so the game doesn’t stop when there’s an upgrade instead a “notification” appears.

About very long intro section, It’s the first time I did this, but I added a ‘skip’ button.

(+1)

A Masterpiece Within Minimalism: A Tribute to the Game

In the vast expanse of the gaming world, where larger-than-life graphics and intricate storylines often reign supreme, there exists a game that proves less truly can be more. Within its minimalistic frame, it has brilliantly showcased that the constraints of simplicity can be a canvas for profound creativity.

Every pixel, every second of gameplay is meticulously crafted, striking a harmonious balance between design and player experience. 

Its understated graphics become a potent tool, allowing players' imaginations to bridge the gaps and paint their own rich tapestry of emotions and interpretations. 

In a world where more often means better, this game stands as a testament to the power of restraint. It serves as a reminder that within boundaries, there lies infinite potential for innovation. And as players immerse themselves in its world, they discover layers of meaning, finding beauty in spaces and silences.

This game isn't just a plaything; it's a work of art. A masterpiece of minimalism, proving that within the most restricted of frames, boundless creativity can flourish. 

P/s/  
Regrettably, I encountered a bug and couldn't complete the game. However, I'm confident the developer will release a patch soon.

Thank you for your thoughtful review and appreciation of this game’s minimalist approach. I apologize for the inconvenience caused by the bug. Stay tuned for updates!